The map is about four times larger than the one in Crusader Kings 2 "Whatever DLC we make, we're not gonna retread things we've already done," Fåhreus says. Paradox has no plans to make us buy "the Muslim expansion" or "the Pagan expansion" to unlock most of the map again. Historically nomadic realms like the Cumans and Magyars will be playable, but will use tribal mechanics and not feature any nomad-specific mechanics. Unlike the vanilla version of Crusader Kings 2, however, all feudal, tribal, and clan leaders (which is basically everyone except republics and theocracies) will be playable at launch regardless of their religion. It doesn't really interact all that much with the feudal heart of the game." Fåhreus acknowledges they were "fairly popular, but kinda tricky because it's an entirely separate layer of gameplay. Merchant Republics, which were part of Crusader Kings 2's The Republic expansion, have been left out of Crusader Kings 3 for launch.
So it's improving what's already good rather than trying to improve the things that didn't work out so well." So we spent our efforts on depth rather than width, evolving and improving the core features of the game while still retaining focus on the most popular areas of gameplay. But of course, we also want to release a game that's a lot bigger than CK2 was on release. He continues, "There won't be nomad gameplay, for example. Whenever we stray and do India or China in some form, it's not that popular. Pagan stuff and Christian stuff have been the best received, so our players are probably a bit Western-centric, to be honest. "You know, which features were good, and that we're proud of, and were received well-which are usually the same thing. "The thing with CK2 is it's lived a very long time, and we've learned a lot of stuff over the years," Fåhreus says. Merchant Republics and Nomads are among the features that won't be available at launch With that in mind, we recently got a chance to chat with Game Director Henrik Fåhreus about what's changed and what hasn't. So overall, it made its goal with Crusader Kings 3 to emphasize what worked best and was most popular with players of Crusader Kings 2, adding depth to those areas wherever possible. Paradox knew it wouldn't be able to bring everything over. There's definitely a challenge in following up on a game that has seven years of expansions and new features added. From cadet branches to knights to dynamic religions, it's bringing a lot of new stuff to the council table. Crusader Kings 3, the auspicious heir to Paradox's breakout hit medieval ruler simulator, was announced this past weekend at PDXCon.